Comics & Video Games
Previous work:
Tumulus (Halo CE Mod) — Game Designer, 3D Artist, Audio Engineer
Days Gone (PS4) — Quality Assurance Analyst
Project Contingency (PC) — Audio Designer
Damnsol (Graphic Novel) — Illustrator and Concept Artist
I worked a contract as a QA Analyst at Sony Bend Studio in 2019 during the development and post-launch support cycles of Days Gone (PS4). I would frequently collaborate with the engineering team and stress test the game, reporting/cataloguing bugs and crashes using internal databases like JIRA. I was also responsible for completing Profile-Guided-Optimization runs to shrink code and improve the game's performance.
I create unique sound effects to implement into this Unreal Engine videogame. This includes a variety of sound assets like gunfire, footsteps, dialogue, miscellaneous animation sounds, explosions and level ambience. I have experience using sound cues and mixing in UE4. I also participate in testing sessions, provide feedback for the team, and provide concept art for our 3D art team.