Justin Pyne
Justin Pyne
Illustrator, Concept Artist
Remote, United States

Summary

Comics & Video Games

Previous work:
Tumulus (Halo CE Mod) — Game Designer, 3D Artist, Audio Engineer
Days Gone (PS4) — Quality Assurance Analyst
Project Contingency (PC) — Audio Designer
Damnsol (Graphic Novel) — Illustrator and Concept Artist

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Skills

Concept ArtConcept DesignEnvironment DesignIllustrationLook DevelopmentStoryboarding3D ModelingGame DesignCharacter DesignProp DesignStorytellingSound DesignWriting

Software proficiency

Blender
Blender
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Procreate
Procreate
Jira
Jira
CLIP STUDIO PAINT
CLIP STUDIO PAINT
Nomad Sculpt
Nomad Sculpt

Experience

  • Quality Assurance Analyst at Sony Bend Studio
    Bend, United States of America
    January 2019 - September 2019

    I worked a contract as a QA Analyst at Sony Bend Studio in 2019 during the development and post-launch support cycles of Days Gone (PS4). I would frequently collaborate with the engineering team and stress test the game, reporting/cataloguing bugs and crashes using internal databases like JIRA. I was also responsible for completing Profile-Guided-Optimization runs to shrink code and improve the game's performance.

  • Audio Designer and 2D Artist at Project Contingency
    Remote, United States of America
    June 2017 - November 2021

    I create unique sound effects to implement into this Unreal Engine videogame. This includes a variety of sound assets like gunfire, footsteps, dialogue, miscellaneous animation sounds, explosions and level ambience. I have experience using sound cues and mixing in UE4. I also participate in testing sessions, provide feedback for the team, and provide concept art for our 3D art team.